Wednesday, June 20, 2012
Some interesting tidbits gleaned from the White Dwarf:
- Psykers can replace their psychic powers at deployment by picking as much cards from the various disciplines as they normally have powers. You either use the discplines or the psychic powers from your codex. For example, a Space Marine Librarian would either choose 2 powers from his codex, or 2 powers from the 4 disciplines he has access to.
- Some example psychic powers from the disciplines:
Discipline of Biomancy – Haemorrage, warp charge 1, range 12″. Haemorrage is a Focused witchfire power with a range of 12″. The Target must pass a toughness test or suffer a wound with no armour saves or cover saves allowed. If the target is slain randomly select another model (friend or foe) within 2″ of him. That model must pass a toughness test or suffer a wound with no armour or cover saves allowed. If that model dies, continue the process until a model survives or there are no suitable targets within range.
Discipline of Divination – Scrier’s Gaze, Warp charge 1. Scrier’s Gaze is a Blessing that targets the Psyker. Whilst the power is in effect, you can roll 3 dice and choose the result you want when rolling for reserves, outflank or mysterious terrain.
Discipline of Pyromancy – Molten Beam, warp charge 2, range 12″. Molten beam is a Beam with the following profile – S8 AP1 Assault, melta
Discipline of Telekinesis – Vortex of Doom, warp charge 2, range 12″. Vortex of doom is a Witchfire power with the following profile – S10 AP1, Heavy1, Blast* *If the psychic test is failed centre the template on the psyker, it does not scatter.
Discipline of Telepathy – Hallucination, warp charge 2, range 24″. Hallucination is a Malediction that targets a single enemy unit within 24″. Roll immediately to determine the manner of hallucinations the target is suffering from (roll once for the whole unit)
d6 1-2 – Unit is pinned, unless it automatically passes pinning tests or is locked in close combat, in which case there is no effect.
3-4 – The unit cannot shoot, run, declare charges or strike blows in close combat whilst the power is in effect.
5-6 – Every Model in the unit immediately inflicts a single hit on it’s own unit, resolved at that models own strengths, but using the strength bonuses, AP values and special rules of the most powerful close combat weapons (if they have any)
- HQ’s can challenge in single combat,
- Jump packs get to re-roll charge rolls, Jet packs get to “scoot” up to 2D6″ away in the assault phase,
- Rage is +2 attacks on the charge
- Dreadnoughts have 3 Hull points, Soul grinder, Ghost Arks and Land raiders have 4,
- Land Speeders get Jink for a +5 cover save or 4+ if flat out,
- There’s a pic of a Beastman Imperial Guardsman “A type of abhuman designated Homo Sapien varatius in the rulebook’s appendix,
- Snipers can select targets if they roll a 6 to hit,
- Gauss weapons remove a hull point on a hit of a 6, tesla works with the overwatch (needing 6′s to hit at BS1) nicely (any sixes to hit are 2 hits),
- The vehicle dice/markers has 4 AP3, 2 AP2, 2 AP1, 2 hull point markers and 2 stunned/shaken markers.
- The brass servo skull thingies in the pictures are dice holders
- The objective dice are “a means to represent the place or the importance of the mission objectives of primary and secondary scenarios used in the Eternal War. Also, be used to determine the nature of a mysterious Objective once revealed.”
Enjoy pics are from the new white dwarf, as all ways I'am your friendly neighborhood pro-painting horsemen T4nksmasher.
Monday, June 18, 2012
The page has recently switched to Disqus for comments, and it appears some of the most recent comments were eaten by interweb spiders in the switch over. I believe this issue has been corrected, so feel free to comment once more.
Friday, June 15, 2012
So, after being busy the past two weeks with the fun things that come along with being a responsible adult, I've finally put some time aside to do one of my favorite things on the internet. Moan and bitch about something that I can't invariably control, but want people to know my opinion.
Post pic says it all. I would like to start with first saying, I have no problem with paying a natural price increase that reflects one of the following:
1. An increase in the quality or quantity of an item
Example: Models are being produced in higher quality material and/or a higher quality mold process is being used.
2. A natural increase due to inflation or an increase in materials/delivery/etc
GW decided to simply jack prices because they could. You justify a 15% increase in the price of tanks how? How does a Whirlwind now cost $58? You're telling me that it cost as much to produce the unique missile launcher sprue as the three sprues that come with a predator? Arbitrary price increases piss people off, me included.
Secondly, having read through some of the "leaked" rules and fluff I have to say I like some of it, hate some of it. Take the leaked info with a grain of salt, because it is always comes from a guy who knows this guy he went to bible camp with who was special friends with the camp counselor who is the pizza delivery boy for the guy who stocks pop at the GW vending machines.
The one piece of fluff that has me seeing blue, is the fluff about allies, primarily this:
At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors.
ARE YOU F'ING SERIOUS? This is the most illogical load of BS I have ever read in the 40K universe. Let me look this apart summarily:
i. Before the Horus Heresy, so somewhere around the 30th millenia, the Tau hadn't even been discovered by the Imperium. First contact occurred during the 35th millenia, and at that time they were nothing more than cave dwellers. So, shave 5,000 years off that first initial reported contact and tell me how developed the Tau would have been? Fire was probably a breaking advance for them.
ii. The Tau project an almost non-existent presence in the Warp. Assume the Emperor was searching, for whatever reason, for some mystical tool to use against Chaos. How does he find the Tau? If they project no presence in the Warp, at the most a vague shadow, how does the Emperor divine their location?
iii. During the 200 years that the Great Crusade lasted, at what point did the Emperor manage to take Roboute aside and say, "Hey, I know you're really busy right now, but I need you to babysit this race of aliens who are so undeveloped at this time they don't know what the wheel because at some future point they might be useful. I know you have a lot going on with this whole Crusade thing and your Ultramarines, but if you could do this solid for me, really appreciate it."
The only reason they would do this is to make more money. Given the fact that GW is so utterly anal about protecting the canon lore, are you telling me they are will to take a shit on nearly 30 years of story to make more money? When the Imperium credo for the entire existence of the game has been, "Kill, kill the xenos!", not sure how you can randomly change that because you think you'll dupe people into buying another "allied" amry.
I wanted to pass along some information I received in the Forge World newsletter regarding getting what you want at Games Day Chicago. Below is a straight cut from Forge World's newsletter. Enjoy and Four Horsemen 40K hope to see you in Chicago!
Forge World Events News
Games Day Spain and Games Day North America Reservation Orders now being taken
Forge World are hitting the road in July with Games Day season beginning across the globe! Sunday 1st July will see Forge World staff, including designer Mark Bedford, travelling to El Palau Sant Jordi in Barcelona for Games Day Spain. Meanwhile, on Saturday 28th July, we’ll be making our way to the Donald E. Stephens Convention Center in Chicago, IL for Games Day North America. For this event our intrepid team will be joined by writer Alan Bligh and miniatures designer Phil Stutcinskas.
As always we will be bringing a huge selection of our range of resin kits, modelling supplies and books, and we’re now accepting reservation orders for both these events. A reservation order is the best way to ensure that we will have the exact products that you want, packed and waiting for you to collect.
To place a reservation order, please send an e-mail to firstname.lastname@example.org titled ‘Games Day Spain Reservation’ for Games Day Spain, or ‘Games Day Chicago Reservation’ for Games Day North America. We will require your full name, a contact telephone number and the list of kits you’d like to order. You can also telephone the Forge World customer service team on 011 44 115 900 4995 from the US and Canada or 00 44 115 900 4995 from much of Europe to place a reservation order. We must receive your reservation orders by Monday June 18th for Games Day Spain and Wednesday June 27th for Games Day North America.
In the week before the event we will send you a confirmation e-mail that will contain your order number, details of any items that we will be unable to supply and a total price in either Euros or US Dollars (less local sales tax) that will be payable on the day.
Customer Service Manager
Thursday, June 14, 2012
Ello guys! Ninvizible here ready to share my Chaos Space Marine army! Sorry about the not-so-great pictures. Not too many good light sources around.
Anyway, I decided to pull out ALL of my models and take pictures for the blog. I haven't seen my full army on table yet so when I did I was impressed. I am quite happy with my army, seeing now that it is quite a nice size. I have 52 Chaos Marines, 28 Khorne Berserkers, 6 Plague Marines, 5 Rhinos (including 2nd ED), 4 bikers, 10 terminators (some converted Legion of the Damned too), 10 Possessed, a Chaos Lord, and of course, Rupert the Daemon Prince, Big Jim and Awesome Steve, Abaddon the Despoiler, and of course Ghetto Kharn.
***Like Rupert the Daemon Prince and Big Jim and Awesome Steve, more "Special Characters" will come soon after I paint them.***
This comes out to 3103 points. But oh no, I am not finished. I still need more Daemon Princes, Rhinos, Khorne Berserkers, Plague Marines, and Im going to try to convert myself a Brass Scorpion. AND I NEED TO PAINT. A LOT.
I'm done with this, NOW LOOK AT MY PICTURES.
Wednesday, June 13, 2012
The end of 5th edition is not the end of the world. It's not even the end of the game. You have the choice to save your money and continue playing in 5th edition if you like.
Throatpunch here, looking around in the comments on various sites and blogs in the last few weeks I have seen a lot of people throwing fits and threatening to rage quit. I would like to say to these people, the new rules aren't even here yet. Rumors about rules you are seeing are just that. Rumors. I have yet to see anyone come out with any type of verification or confirmation to shore up the rumors being shown.
I understand that the interwebs have become a place for anyone to go and rage anonymously. I get it that some people tend to thrive on drama. It is simply disappointing to me how quickly people are willing to turn on something they have had a lot of good times with. Only because it is known that things will change, but not what the changes are. The whole point of a game or hobby is to have fun and not add stress but relieve it.
But hey, if you want to rage quit, and throw your fits all over the internet, go for it.
However, before you go, can I have your stuff?
Tuesday, June 12, 2012
Post title says it all, this just went up at Faeit 212, be sure to check them out regularly for great rumor scoops!
Warhammer 40,000: Rulebook, £45
There is no time for peace. No respite. No forgiveness.
There is only WAR.
In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.
Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.
It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...
The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.
With 440 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
Warhammer 40,000: Psychic Powers, £8
One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.
This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.
There are also "Munitorum Templates" (£12, designed with a metal effect look), "Munitorum Tape Measure" (£10, looking like a Servoskull) and "Munitorum Dice" (£10, while stocks last).
Greetings from Throatpunch!
Recently in my introduction post over on Imperius Dominatus, I explained how I recently narrowed my focus for armies resulting in having only the Necrons to build out. Things have changed. I came across a wonderful deal on an Eldar army, from T4nkSmasher, trading out everything I had for Warmachine for his Eldar army.
After going through what I received, taking a look at the most recent codex and FAQ, and searching around a bit on the interwebs, I decided that I will be slow building out the army as Eldar Corsairs from IA:11. I really like the speed of the list, and I think it will provide a nice contrast to my Necrons. I have already checked with the rest of the Four Horsemen, and they have no objections.
The build out will be slow going, as conversion pieces from Forge World are expensive. I did however find this article over on From The Warp. Ron put together a great tutorial as always. This looks like a great alternative to purchasing the kit, and I am seriously considering going this route. Problem is, I do not have a lot of spare time, so it may be worth it for me to just pull the trigger and add to Forge World's coffers.
So, to sum up, expect to see the Corsairs in future battle reports, and lists will be coming once I have some games under my belt. Feel free to share any comments or suggestions in the notes.
Monday, June 11, 2012
Sunday, June 10, 2012
Yesterday while looking around on my Facebook, Games Workshop released a video giving the release of "VI" on the 23rd. And for anyone who has actually heard rumors about this, its obviously the SIXTH edition rules for Warhammer 40,000. I personally like the rules now but I'm sure we all are looking forward to the new edition to see what is changing.
Saturday, June 9, 2012
Friday, June 8, 2012
Thursday, June 7, 2012
Wednesday, June 6, 2012
Let's see, what do we have going on in this battle? Ah, yes! Necrons teaming up with each other to take on some Blood Angels and Chaos SMs. 3700 pts per team. 3 objectives in a Siege ground pitch battle deployment. It was an epic battle to the very end! Watch the battle report and see who won! More battle reports coming in the near future! Will have some news tomorrow. So stay tuned! With further delay.
Monday, June 4, 2012
First up, my name is Jeremy Hunt aka Throatpunch. I recently wrote an introduction post for myself over at Imperius Dominatus. Please take a look there, great site, with great content!
Next up is Jared aka Tenzion. Jared does all of the video editing for our battle reports and other videos posted to the site. Jared currently plays Space Wolves, Tyranids, and Necrons. Jared has done a lot to get our gaming club off the ground, and has received the nickname "The Godfather" from me for all the work he has done to bring up younger players and really get the hobby going in our group. Founding Member/The Godfather.
Nate is the next member of the club that needs to be introduced. Nate currently does not write on the site at all, but is very active in playing games and helping out the younger players as well. Nate recently took 1st in an in-club tourney with his newly painted Blood Angels force. Founding Member/President of the Mephiston Fan Club.
Next is Rob, or Warboss Rob as he is known here on the site. Rob plays Orks, and is a very Orky individual. He also publishes on the site, and has recently started the process of changing his Salamander army over to Black Templars. Rob recently won the first in club tournament with his Black Templar force.
In-house professional painter, and resident WarmaHordes and WFB player, Billy aka T4nkSmasher would be up next. Billy has done a superb job of painting up the Space Wolves and Blood Angels for Jared and Nate. Billy has recently switched from Grey Knights to Eldar, and is currently making his space elves look all pretty.
Sam aka Ninvizible is up next. Sam started playing with Tau, which he now has on hold, as he is building out Chaos Space Marines. Sam played IG for a time, and they just did not click for him, but he is loving Chaos so far, and shares his work from time to time here on the site.
Up next we have Sean. Sean play's Tau, and is working on the write up for our oft delayed Storm of Destruction Campaign. Sean did a good job in the last in club tourney of earning some respect for the Tau, placing 3rd overall.
Last up for today is A.J. aka Lord Macragge here on the site. He plays Ultramarines, and recently took 2nd in the last in club tourney. Take a look at his recent write up of his encounters with using the spray gun, it is a detailed write up with photos.
There we are for now, time to dispense this to the interwebs. We look forward to providing you with wargaming content, and hopefully entertainment!
Friday, June 1, 2012
Throatpunch here. That's right folks, GW has finally began to embrace the digital age, and will be releasing content through iTunes. I really hope they come with an android equivalent soon.
First up will be Codex Space Marines with previously unreleased material. Including 360 miniature views ala what they have been doing on the website.
For more information head on over to GWs page and take a gander at digital products!